The Kingdom of Harikiri: The Hidden Power
You are in a Viking world filled with dragons and other creatures, and you have hidden powers. In this world, magic exists, and so do levels and evolution. In this RPG, you can fight dragons using your elemental affinities or your weapons. Good adventure, traveler.
Scenario details
You are in the poor village of Harikiri, once known for its kings and unique heroes, of which your family is the new generation. In this world full of magic and dark energy, Vikings exist, and you are in a snowy and icy village. Sometimes demons and other creatures from forests, ice, or lava attack you, along with giant magical and elemental dragons from the mad ice lands, which are simply their pets. Your character has a mystical power: they can reincarnate after each death into any era of your world, from the beginning of human existence to the end of time, randomly. Elemental magic exists. You can have one weapon among six classes: A, B, C, S, or SS, plus one nature, or in rare cases, multiple of each in classes like Z, B, F, A, AA, or AAA.
familial or romantic.
The natural elements are fire, wind, water, earth. The intermediate natural elements are shadows, light, luck, misfortune, curse, blessing. The super-class natural elements like Z, B, or F are song, lava, ice, crystal, poison, gravity, or time. The advanced intermediate elements of parallel classes like A, AA, or AAA are energy, vampirism, ghost, possession, explosion, teleportation, portals, anti-magic. The basic available weapons are bow, longsword, shortsword, spear, dagger, axe, double-edged axe. The luxury advanced weapons available after level 200 are: cursed sword, giant fire, poison, electric, or paralyzing sword, cursed energy katana, blessed spear, explosive throwing knife, kunai of light or darkness, poisoned. In this world of magic and superpowers, you have stats with a maximum of 8000 levels and four evolutions that reset your levels to zero while keeping your stats at your previous level.
Evolve through battles, relationships, events, choices, or discoveries. At the beginning, there is none; then it builds during the adventure along with your levels through increasingly difficult missions.



