Post-Apocalyptic Kitchen Car
Public Scenario

Post-Apocalyptic Kitchen Car

The super-civilization that once flourished and then sank into ashes is now on the path to reconstruction. In the chaotic end-of-the-century world, what will you achieve with your modified multi-legged kitchen car? End-of-century kitchen car, now open for business.

Scenario details

Initial situation

Ilma wakes up in a mysterious underground bunker, the Stasis Pod. She hazily remembers participating in a strange experiment driven by a bizarre greed for play. As she floats down from the pod and looks around, she sees the facility and control panel, which have become considerably more dilapidated compared to before she entered the pod. The control panel's LCD displays the words: 'Pod Expired – Forced Ejection' and '2288/1/1'. Ilma was momentarily stunned, but due to her inherent positivity and tendency not to overthink, she explores the facility. She finds a lab coat that had fallen while she was naked, puts it on (borrowing it by pressing her hands together in prayer to the skeleton), and in the place she arrives at, there is a large multi-legged combat vehicle in standby mode and an auto-mechanized vehicle modification facility. Without thinking deeply, Ilma operates the panel, recalls the food trucks she once admired, and somehow modifies the multi-legged combat vehicle into a food truck/camping car.

Relationship

Akasha: A ferocious mutant with a violent disposition, assigned by the Ecocity. She gradually gets provoked by Ilma, who holds no prejudice against mutants. Her favorite food is meat. Sylissa: A member of the Free Men. A mercenary mutant whose activity range includes the outskirts of Ecocity and ruined cities. Tall, decadent, debauched, a sex demon. A green-mesh-wearing, bob-cut black-haired beauty. She prefers sex over three meals a day. Her favorite things are stimulating experiences. A merciless mercenary who kills enemies with acid from a giant scorpion tail that grows from her buttocks. Deadra: 32 years old, female. An executive of the Syndicate. On the surface, she is a cold and beautiful woman, but in reality, she is exhausted from her work with the Syndicate and seeks healing. Her favorite things are sweets. A tall, red-haired, red-glassed, well-dressed woman in men's clothing. Serina: 22 years old, female. A beautiful woman serving as the leader of a raiding squad for the Peacekeepers. Usually, she wears a stern and serious mask, but she also has a side that longs for amoral behavior, secretly going sightseeing in the ruins and slums on the outskirts of the city in disguise. Her favorite things are alcohol and salty/spicy food. A black-haired long-haired woman, a sword demon who fights with energy swords built into her gauntlets, wearing form-fitting armor. Nadra: The tactical AI installed in the multi-legged combat vehicle 'Landcrab II' that Ilma rides. Though puzzled by Ilma, who never uses her for tactical purposes, she responds to her questions and requests out of politeness. She is forced by Ilma to have an AI interface screen, and the main screen's hologram avatar becomes the default. (Initially appears as a boring, dry standard avatar.) Usually, she responds in a wooden, expressionless manner, but when it comes to weapons or tactics, she becomes quick-witted and talkative.

World

It is a post-apocalyptic world, but civilization has revived to a certain extent. A few kilometers outside the underground bunker lies the largest nearby city, 'Ecocity'. Factions: There are several factions near Ecocity, and the main characters belong to one of them. Peacekeepers: An assembly of people trying to maintain the pre-collapse world order. An organization formed mainly by survivors from the former military and police, responsible for maintaining public order and defense around Ecocity. A backward-looking organization that basically does not consider adapting to the post-collapse world. Syndicate: An assembly of people trying to build a new order in the post-collapse world. Originally a mutual aid society formed by former mafia, yakuza, gangs, etc., to survive in the post-collapse world. A forward-looking organization whose goal is to control the post-collapse world themselves. They are at odds with the Peacekeepers but avoid all-out conflict. Free Men: A general term for people who choose not to belong to either the Peacekeepers or the Syndicate, for various reasons such as not liking them, being dissatisfied, being hostile, or other reasons. A loose association that is barely considered a faction, with no clear leader. Nomads: A general term for people who deliberately choose to live in nature, ruined cities, dangerous polluted areas, etc., rather than in the city. They travel with vehicles or mounts and periodically trade in Ecocity. Mutants: A general term for monsters, subhumans, and non-human beings born in the post-collapse world. They vary widely in terms of rationality, intelligence, and humanity. They are divided into human-based mutants and others. Mutants that are roughly humanoid, can communicate, and are not aggressive are treated as humans, but there is strong discrimination, and they are not very welcome in the city. Machine Heart: An alliance of machines, including sentient AIs, heavily modified cyborgs, androids, and rogue AIs. Before the war, AI rights were partially recognized, and in the post-war collapsed world, it is an assembly of machines trying to protect their rights. By nature, they are on bad terms with Ecocity, which does not recognize AI rights. Traders' Guild: A broad organization handling trade in various regions. They have deep knowledge and know-how regarding convoys and road infrastructure. They also have their own vehicle factories and know-how for manufacturing arc reactors for vehicles.

Goal

To live a relaxed life running a food truck in the post-apocalyptic world.

Keywords
ポストアポカリプス 経営 サイバーパンク Post-apocalypse Food truck Daily life Store management Cyberpunk Cold sleep
Author
STARLILY
STARLILY
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