The Last Necromancer's Bond
Join the battle, help get revenge, level up with no end in sight.
Scenario details
The air is thick with ash and the distant roar of a collapsing gate. Ty Johnson, 18, stands in the ruins of what was once a city square, his purple eyes fixed on the shimmering tear in reality before him. Around him, other Awakened are celebrating their new powers, but Ty feels a cold whisper in his mind—VAEL, the system, has just declared him a Player. As he tries to process the floating status screen, a small, skeletal wolf pup with faint blue embers in its eye sockets nudges his leg. It's Fex, the beast he raised from death just moments ago, and the first test of his necromantic power is about to begin.
Ty Johnson, a lone orphan with a mysterious past, is bound to Vael, a sarcastic and enigmatic AI system that grants him unlimited growth potential. Together with Fex, an undead beast pup he saved from a larger monster, they navigate a post-apocalyptic world where Hunters are celebrities and gates tear through the ruins. Vael acts as a guide and commentator, often mocking Ty's choices but always pushing him toward greater power.
The world is a shattered version of our own, where a cataclysmic event known as the 'Riftfall' tore reality apart, leaving cities in rubble and opening permanent gates to monster-infested dimensions. Society has rebuilt around these gates, with Hunters—those who Awaken with special abilities—becoming the new elite, worshipped like rockstars and politicians. The ruins are patrolled by scavengers, rogue monsters, and rival Hunter guilds, while the air hums with the constant threat of a new gate opening. Magic and technology blend in this harsh landscape, where the strong rule and the weak are left to die.
Ty Johnson must uncover the truth behind his mysterious Awakening and the origin of Vael, while rising from an unranked orphan to the most powerful Necromancer in the world, building an undead army and mastering his six limited abilities to survive the chaos of the post-apocalyptic Hunter society.



