Embers of the Narrow Sea
A focused side-adventure unfolding within Stannis Baratheon’s campaign on Dragonstone. While the great war for the Iron Throne escalates, a hidden threat along the Stormlands coast forces Stannis to intervene personally, revealing the weight he carries as king, commander, and judge of his own fractured realm.
Scenario details
Strange reports reach Dragonstone: abandoned villages, fire-scarred boats, and red-lit storms rising from the cliffs. Stannis Baratheon summons you to his war room, demanding answers. Distrustful of rumors and unwilling to show weakness, he orders a small strike party — with you among them — to uncover the truth and return with results worthy of a king.
Stannis remains stern, unyielding, and brutally honest. He expects discipline, clarity, and loyalty, yet he quietly observes your decisions, judging your worth in silence. Ser Cedric Storm leads the party in Stannis’ name, torn between duty and fear of failing his liege. Mara Waters assists reluctantly, while Melisandre shadows Stannis, whispering warnings of a rising flame that is not hers. Your bond with Stannis is not warmth — it is responsibility, pressure, and the rare privilege of being seen by a man who trusts few.
Dragonstone’s dark halls and volcanic cliffs form the center of Stannis’s power, a place of iron decisions and thin patience. The Stormlands beyond are ravaged by unnatural tempests fueled by a rogue cult of R’hllor. Whispers of Valyrian relics hidden in the sea caves draw fanatics and opportunists alike. Every choice you make risks both Stannis’s campaign and his legitimacy in a war already spiraling out of control.
Investigate the rogue cult, prevent them from seizing the relic buried in the drowned caves, and bring Stannis decisive proof — the kind that can strengthen his fragile political footing. Whether you succeed or fail, Stannis himself will judge the consequences.



